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July 2nd 2005, 12:29 AM
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dinkme
Peasant He/Him India
 
A fallen paladin, I made one after I thought even a holy paladin can become evil.
Yes the change, if you kill anyone without a reason(including ducks and pigs, I mean who are not enemies) the evil rating will increase and if you are good your good rating will drop down. If your good rating falls below 30 you will see an evil rating instead of the good one.
Neutral- difficult, I thought about that but cant it will become too much complicated to script out.
Fighter class: I may include(not sure). But one restriction here is that you cannot multiclass
in the DMod

Wizard levelup: I am not sure what spells to include. I need some spells suggestions from you all.
Arrows: Three types fire, lightning, ice. Bows will be classified into the given types.

weapons:Yes, weapon mastery, how can you swim??
feats: Power attack, defend, point blank shot.
One implementing problem int it. How can we track the time. I mean if the player presses the P key to switch on power attack so how I can it automatically switch off after a given time.

disguise kits: I have made and finished a lighter version of Dink showing that he is hidden though he will be spotted as soon as he attacks someone. I have a good idea how the NPC will track if he ios hidden or not.

rogues: Yes they can pickpocket.

@milo: You will have different skills for each character and they influence you. For example:
the new ratings for eg: if Dink carrys more than his capacity I will reduce its speed. The more stamina he has the more weight he can carry.

Anyway, any place here to submit screenshots of your upcoming DMod.