Reply to Re: Fifteen Tasks Of Dink
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Managing variables is possible. Simply re-use them when the player moves to a new area but only when he never returns to the old area.
For example, in my current D-Mod (size: bigger than Once in a Lifetime or Blood Scorpions), I've got the default bunch of globals (including story, save_x and save_y) and only 23 for the rest at the moment - I'm just saying, it is possible
For example, in my current D-Mod (size: bigger than Once in a Lifetime or Blood Scorpions), I've got the default bunch of globals (including story, save_x and save_y) and only 23 for the rest at the moment - I'm just saying, it is possible