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May 31st 2005, 02:35 PM
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ikkejw
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whatever.

Vinx has been rejected at sf.net because of 'Inadequate registration description or license detail; or additional information required'. I don't understand what's wrong with the description since I entered EXACTLY what they asked. I'd like to know what kind of description Windemere has. Here's the description I entered:

# The names of the programming languages, libraries (such as graphics libraries), databases, and frameworks you will be using to develop this software: #
Programming language: C/C++.
Libraries: Voxlap (by Ken Silverman, closed source), Dink Smallwood Source Code (by RTSoft, own license)

# The names of the OS platforms or environments you will support: #
Microsoft Windows 98 to XP
Linux (if Voxlap supports it)

# A description of why this game is being written: #
To improve the 2D top-down view game Dink Smallwood, and make it a full 3D first/third person view game.

# A list of the major obstacles (technical problems) your team will need to overcome in writing this software: #
- Backwards compatibility with the original game.
- 'Voxelising' the original artwork, not using the original art source.

# The major features which will be included in your software (an itemized list is preferred): #
- 3D game using voxel sprites and world
- Backwards compatibility with the original game, Dink Smallwood. For example, it should read the map.dat file (the file Dink Smallwood uses for storing the maps) and auto-generate a 3D world from it.
- Enhancings to the Dink Smallwood programming language, DinkC (used for making so-called DMODs or Dink MODules, also used to create the original game), while preserving backwards compatibility.

# If applicable, a listing of the existing data formats your software will use, software with which your project will interoperate, network protocols supported, etc: #
- *.KV6, voxel sprites.
- *.KFA, voxel animations.
- *.VXL, voxel world.
- *.PNG/JPG/TGA/GIF/PCX/BMP, used for the original 2D sprites and things that don't need to be 3D like status bars and menu's.
# Information about any existing work (i.e. links to existing source code or web sites related to the project): #
Voxlap: http://www.advsys.net/ken/voxlap.htm
Dink Smallwood: http://www.rtsoft.com/dink/index.htm
Dink Smallwood Source Code: http://www.codedojo.com/

# Important: Do you intend to host any game data, statistical information, servers, hub lists, or other materials needed for the operation of your game using SourceForge.net resources? #
Yes