Reply to Re: Talking
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Well, you'll need to put the objects in vision 1 in this case. Then the variable controls when it'll display that vision. So if the knights are there when &story is 0, 1 and 2, you should make it if (&story <= 2). Or if they're only there when &story is 3, then you should make it if (&story == 3). Basically variables control the state of the game and when something happens, you need to change a variable to keep track of it. Usually &story is the main variable throughout the game but you can use other variables as well for subquests or other things that need to be tracked.