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December 24th 2004, 01:38 AM
wizardb.gif
merlin
Peasant He/Him
 
Yep. That's why when you render say, a bitmap, into a glTexture it will appear upside down. Annoying but I've gotten used to it.

Now, for some map progress. Here is some engine output (all pulled from a std::vector<std::vector<WMapSprite> > 2D vector) (dots are for spaces since this forum hates me):

Number of submaps: 2
Submap 0
........Sprite 1 x: 5 y: 4
........Sprite 2 x: 19852 y: 3988775
........Sprite 32 x: 4 y: 32
Submap 4
........Sprite 3 x: 433 y: 680

This is what the map looks like:

<map>
........<submap number="0">
............<sprite number="1" x="5" y="4" />
............<sprite number="2" x="19852" y="3988775" />
............<sprite number="32" x="4" y="32" />
........</submap>

........<submap number="4">
............<sprite number="3" x="433" y="680" />
........</submap>
</map>

I haven't finished it completely but the main part (parsing) is complete. Just a bit of sibling manipulation and I can add hardmaps and even pictures of Tal's sister . I love this thing.