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Reply to Re: Dink Hit Sequence

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August 31st 2004, 12:16 PM
spike.gif
haha, hell no! just paste these lines from item-fst.c to wherever in your script you want Dink to hit in.

&basehit = sp_dir(1, -1);
&basehit += 100; //100 is the 'base' for the hit animations, we just add
//the direction
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
wait(1);
playsound(8, 8000,0,0,0);