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October 28th 2003, 01:54 AM
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SimonK
Peasant He/Him Australia
 
It is done by using the "hardness" edit mode of either WDE or DinkEdit.

You have a series of 50 by 50 pixel tiles you can copy and paste and overide any of the default hardness for your screen. I personally use the various geometric shapes like rectangles and boxes, triangles and stuff.

In DinkEdit just hit the "H" key on the screen you are in to get to hardness mode, then use the "[" and "]" keys to toggle what hardness tile you want to stamp.

WDE has a similar approach, and it used to have (and may well still do) a polygon tool for drawing irregular hardness shapes, which in the earlier versions of WDE would calculate roughly what geometric shapes are needed to fill the outlined polygon (only 4 points I think, but don't hold me to that).

Copy and paste the hard tiles first - actually editing of the hard.dat file... and creating your own custom hard tiles is something I'd only recommend doing if you've exhausted using combinations of the default hard tiles as you have to be sure you're using a "free" hard tile or you could screw up your map.