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So... you have a sprite with script "clawshrk" attached... in which the hit procedure checks to see if the claw sword is armed and then shrinks... or something else.
Because a sprite will respond to a hit from anything... be it bomb or fireball, or sword... and if it is using compare_weapon() to see if Dink is armed with a sword then the shrink stuff will still happen even if the sword has not been used. I hope that makes sense... but post the script and lets see
Because a sprite will respond to a hit from anything... be it bomb or fireball, or sword... and if it is using compare_weapon() to see if Dink is armed with a sword then the shrink stuff will still happen even if the sword has not been used. I hope that makes sense... but post the script and lets see