Reply to Re: Graphics bug
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I think there are a few mild bugs with graphics. I'm doing a lot of init("load sequence_now..."); commands in Pilgrim's Quest and have run into a weird bug in which a brain 6 sprite that is created within a script has one wrong bmp. Now the sequence the bmps come from isn't the one that I've overridden with the init() command, but there is also another sprite created by the screen's base script that is... and the wrong bmp in the first sprite is from one of the ones in the second. I've tried preload... putting in extra init() lines and I still get the wrong bmp showing up...






