Reply to Re: Official Update: Dink Smallwood HD (v2.08)
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Edit 2: Found a bug with sounds too.
I have installed the Android version on my phone, Samsung A52s 5G, with Android 14, and I have noticed a few bugs:
- Sometimes the game crashes on screen changes: Happened once in Pilgrim's Quest and also in the main game, after I picked the AlkTree nuts and went up north, the game crashed when I entered the screen where you can see Milder and Lyna talk. I reopened the game, then went in an out of the same screen multiple times and the crash didn't happen. It is not the conversation scene that causes it either.
- At one point the game started detecting taps as if I was keeping my finger pressed on the screen: A single tap on the directional input and Dink would walk endlessly in that direction. It also affected the menus, I'd tap the "Quit" or "Quick Save" option and the icon would be grayed out without anything happening, until I tapped the screen somewhere else and it detected me releasing the menu button. It also happened outside the game and mods, in the DinkHD main menus.
- Playsound seems to be ignoring the piece of code that adds a variation to its playback rate: When I cast a fireball, the sound 17 plays exactly like it is when you make a menu selection, rather than the pitch shifted version that normally plays when a fireball is cast. I have added a pitch shift to a specific sound to test it and the game played the sound at its regular pitch/playback rate too.
These bugs above only happened in the Android version so far.
The only bug I see on both PC and Android is a thin line that is rendered between connecting PNG graphics:
See an example here
On windowed 640x480 the lines don't exist, even with Pic Smoothing on, but they are there on fullscreen 640x480.
For the other resolutions, they are always there, even windowed. I noticed having Pic Smoothing off removes some of them in some instances where the lines are really thin, but the examples seen in the screenshot remain with any setting (except windowed 640x480).
Curiously, in the Android version, only the vertical black lines are visible. The one horizontal line that is in my example image does not show up on Android.
I have installed the Android version on my phone, Samsung A52s 5G, with Android 14, and I have noticed a few bugs:
- Sometimes the game crashes on screen changes: Happened once in Pilgrim's Quest and also in the main game, after I picked the AlkTree nuts and went up north, the game crashed when I entered the screen where you can see Milder and Lyna talk. I reopened the game, then went in an out of the same screen multiple times and the crash didn't happen. It is not the conversation scene that causes it either.
- At one point the game started detecting taps as if I was keeping my finger pressed on the screen: A single tap on the directional input and Dink would walk endlessly in that direction. It also affected the menus, I'd tap the "Quit" or "Quick Save" option and the icon would be grayed out without anything happening, until I tapped the screen somewhere else and it detected me releasing the menu button. It also happened outside the game and mods, in the DinkHD main menus.
- Playsound seems to be ignoring the piece of code that adds a variation to its playback rate: When I cast a fireball, the sound 17 plays exactly like it is when you make a menu selection, rather than the pitch shifted version that normally plays when a fireball is cast. I have added a pitch shift to a specific sound to test it and the game played the sound at its regular pitch/playback rate too.
These bugs above only happened in the Android version so far.
The only bug I see on both PC and Android is a thin line that is rendered between connecting PNG graphics:
See an example here
On windowed 640x480 the lines don't exist, even with Pic Smoothing on, but they are there on fullscreen 640x480.
For the other resolutions, they are always there, even windowed. I noticed having Pic Smoothing off removes some of them in some instances where the lines are really thin, but the examples seen in the screenshot remain with any setting (except windowed 640x480).
Curiously, in the Android version, only the vertical black lines are visible. The one horizontal line that is in my example image does not show up on Android.