Reply to Re: Official Update: Dink Smallwood HD (v2.08)
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Just testing this out... and while it does play almost everything I've got in Necromancer, which is over 9000 images at present, it still occasionally doesn't play my new Dink dying, even with preload_seq() and init() in all scripts that can cause Dink to die.
There is a noticeable load time with the screen black on using warps into another screen which has preload_seq for a sprite with 8 directions, death, and 4 attacking directions, at least compared to the previous version of DinkHD for me.
There is a noticeable load time with the screen black on using warps into another screen which has preload_seq for a sprite with 8 directions, death, and 4 attacking directions, at least compared to the previous version of DinkHD for me.