Reply to Re: Development jam: Modify the main game!
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To winners who opted for coasters, I apologise for the delay, but i've run out of suitable colours to print them in until some new spools arrive probably next week. In the meantime, I though I might write a post-mortem, with all entrants encouraged to do the same (or repost if you already sent one in).
I found all of this much more stressful that I assumed it would be, and understand now why these sorts of things aren't really run these days. Partway through I suffered a RobJ moment in which my external hard drive with the master copy of the SFX and Music mod encountered some sort of mechanical error requiring me to clone it before it outright failed.
The overall quality of the submissions far exceeded the expectations of many, however if I was to run something like this again, I would make it more specific in terms of what should be modified. There was a great disparity in terms of scope and breadth of the submissions. Hack n' Slash was primarily graphical in its approach and sought to add new features, while Quest Log was primarily functional in nature and accentuated existing aspects. Expanded Dink implemented new features without adding graphics. As a result, the voting was all over the place and made final ranking difficult.
Some potential themes for another jam:
* Something spooky for Halloween
* Finish Quest of Glandor or something else unfinished where the author has expressed interest in someone else finishing it.
* Actually make an Evil Farming Game
I found all of this much more stressful that I assumed it would be, and understand now why these sorts of things aren't really run these days. Partway through I suffered a RobJ moment in which my external hard drive with the master copy of the SFX and Music mod encountered some sort of mechanical error requiring me to clone it before it outright failed.
The overall quality of the submissions far exceeded the expectations of many, however if I was to run something like this again, I would make it more specific in terms of what should be modified. There was a great disparity in terms of scope and breadth of the submissions. Hack n' Slash was primarily graphical in its approach and sought to add new features, while Quest Log was primarily functional in nature and accentuated existing aspects. Expanded Dink implemented new features without adding graphics. As a result, the voting was all over the place and made final ranking difficult.
Some potential themes for another jam:
* Something spooky for Halloween
* Finish Quest of Glandor or something else unfinished where the author has expressed interest in someone else finishing it.
* Actually make an Evil Farming Game