The Dink Network

Reply to Re: WDE 2 crash

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
July 28th, 11:21 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Well, I figured out what I was doing wrong. I was testing it using editor sprites which, it turns out if you alter using scripting, also alters the "hard" field for the editor sprite which is then used by draw_hard_map for recalculation, rather than it just using the property for the corresponding live sprite, which in this case I was altering directly.

The main take-away from this is that live sprites created with scripts behave differently to live sprites derived from map sprites in some cases.