Reply to Re: WDE 2 crash
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Hmmm, it is an inconsistent error. I made a script that generates a box with frame random between 1 and 7 and sometimes it was hard, sometimes not, but then it was hard more often than not once I started generating a box on each screen I moved to.
Then I varied it so that I got a line of boxes for each frame horizontally and sometimes the last one was not hard, but after a few presses it was hard like all the others.
// test create box void main (void) { int &frame = random(6, 1); int &box = create_sprite(170, 290, 0, 444, &frame); sp_hard(&box, 0); draw_hard_sprite(&box); kill_this_task(); }
Then I varied it so that I got a line of boxes for each frame horizontally and sometimes the last one was not hard, but after a few presses it was hard like all the others.
// test create box void main (void) { int &frame = 1; int &box; int &bx = 80; boxline: &box = create_sprite(&bx, 290, 0, 444, &frame); sp_hard(&box, 0); draw_hard_sprite(&box); &frame += 1; &bx += 80; if (&frame < 8) goto boxline; kill_this_task(); }