Reply to List of weird stuff still present in 1.08 scripts
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When 1.08 came out, it was more than an update to the engine, it also included a million minor fixes to the included scripts primarily by Tal. There were also some balance changes applied, such as a new savebot in Stonebrook. Even so, there are still a few things i've noticed so far that flew under Tal's radar.
* During Martridge's trial in the Bonca cave, even after defeating the monster Dink will continue to say "I don't like this one bit!" with the ominous sound/midi playing.
* Arturous at The Best in Bows in KernSin will sell you multiple bow and arrow sets, with no way to get rid of them. His script was updated for 1.08 to detect if an arrow hit him, but this seems to have been overlooked.
* The Mordavia scroll should really be a one-use consumable item using the caveguy global somehow.
Funny things that don't deserve a fix
* Chealse and the librarian in KernSin are set to brain 9 (standard enemy) rather than 16 (walk-around NPC) meaning if you shoot either of them with a fireball they'll follow you menacingly.
* Lyna has the AlkTree script during the Milder cutscene, meaning if you unfreeze and punch her she'll drop AlkTree nuts.
* The above cutscene can trigger after Milder's supposed to be married or dead.
* It's possible to die while in a choice menu, exit the choice menu and walk around for a few seconds, although this might be an engine bug anyway.
If you've noticed similar script stuff along these lines please post!
* During Martridge's trial in the Bonca cave, even after defeating the monster Dink will continue to say "I don't like this one bit!" with the ominous sound/midi playing.
* Arturous at The Best in Bows in KernSin will sell you multiple bow and arrow sets, with no way to get rid of them. His script was updated for 1.08 to detect if an arrow hit him, but this seems to have been overlooked.
* The Mordavia scroll should really be a one-use consumable item using the caveguy global somehow.
Funny things that don't deserve a fix
* Chealse and the librarian in KernSin are set to brain 9 (standard enemy) rather than 16 (walk-around NPC) meaning if you shoot either of them with a fireball they'll follow you menacingly.
* Lyna has the AlkTree script during the Milder cutscene, meaning if you unfreeze and punch her she'll drop AlkTree nuts.
* The above cutscene can trigger after Milder's supposed to be married or dead.
* It's possible to die while in a choice menu, exit the choice menu and walk around for a few seconds, although this might be an engine bug anyway.
If you've noticed similar script stuff along these lines please post!






