Reply to Re: variable limit and debug info
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thanks for that code,
I called it before each row of rock generation, with killing the script if the sprite limit reach over 290 and all I got was 1 row of rocks out of, but at least the game didn't freeze/lock up because it couldn't create more sprites.
Given that may be the case, I might have to create just the large sprite that has all the rocks in place and use that to wipe out everyone. Or I could push my luck and just create a row of rocks sprite and then stack those 5 high, which is still less than 7 individual rock sprites per row I'm now down to.
As for the other stuff about the game reporting to the log file variable limit exceeded but the var_used() not matching... weird, but that's DinkC for me...
EDIT
Hey thanks for those two scripts, they were funky. I reassigned the first to B key as S is used in PQ for the 6 stats display (strength, defense, magic, agility, honour, luck).
Man it killed the screen update performance even using herb boots to run Dink is moving through molasses - very funny . The limits are getting high on about 1/3 of the screens during the run which is interesting.
I will record this, as well as the run without B key press to compare, but I've going to have to remove the checks the first bit of code did so I can crash the game again with the scripts running.
Will do all of this tomorrow and let you know.
I called it before each row of rock generation, with killing the script if the sprite limit reach over 290 and all I got was 1 row of rocks out of, but at least the game didn't freeze/lock up because it couldn't create more sprites.
Given that may be the case, I might have to create just the large sprite that has all the rocks in place and use that to wipe out everyone. Or I could push my luck and just create a row of rocks sprite and then stack those 5 high, which is still less than 7 individual rock sprites per row I'm now down to.
As for the other stuff about the game reporting to the log file variable limit exceeded but the var_used() not matching... weird, but that's DinkC for me...
EDIT
Hey thanks for those two scripts, they were funky. I reassigned the first to B key as S is used in PQ for the 6 stats display (strength, defense, magic, agility, honour, luck).
Man it killed the screen update performance even using herb boots to run Dink is moving through molasses - very funny . The limits are getting high on about 1/3 of the screens during the run which is interesting.
I will record this, as well as the run without B key press to compare, but I've going to have to remove the checks the first bit of code did so I can crash the game again with the scripts running.
Will do all of this tomorrow and let you know.