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April 20th, 08:34 PM
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SimonK
Peasant He/Him Australia
 
Thanks, a few more coming as I play through the end world.

I've decided to tweak things with the water monsters, starting in Port Town, agility, luck and honour to play a little more part in the End World boat stuff on the red rivers, as those Water Demons are truly hard when Dink rows so slowly. Not sure how I got through this back in the day 20 years ago, so now once a threshold is reached with agility, and honour Dink can row at normal walking speed and his defense in the boat is stronger if his honour is more than 20.

Looking at the scripts and the amount of coding to check this, check that, phew... plus all the graphics with the boats idling etc, that is some high bench mark to reach for me come Necromancer...