Reply to Re: Duckbench
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It would be a case of "script_attach(1000) when real sprite 1000 shows up ". It's definitely something that could be worked around by having new sprites assignments just skip index 1000, but in the short-term I don't want to find that out it breaks scripted warps or something.
At this point, however, I will most likely release an uncapped exe as a secondary release with a big fat warning on it somewhere, as a replacement for the old unofficial benchmark of pressing space in DinkEdit while holding a stopwatch is long overdue.
At this point, however, I will most likely release an uncapped exe as a secondary release with a big fat warning on it somewhere, as a replacement for the old unofficial benchmark of pressing space in DinkEdit while holding a stopwatch is long overdue.