Reply to Re: Dink Unity
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The weird thing is that while DinkC is awful in many ways, most other scripting languages for game engines lack the equivalent of:
Even the spiritual successor to the Dink engine (Novashell) failed to provide these, which made trying to create a simple conversation or cutscene absurdly difficult.
The secret is the *_stop and wait functions are actually pretty advanced programming concepts (like asynchronous reentrant procedures [edit: coroutines]) that DinkC makes easy and every other language makes difficult.
freeze say_stop move_stop wait unfreeze
Even the spiritual successor to the Dink engine (Novashell) failed to provide these, which made trying to create a simple conversation or cutscene absurdly difficult.
The secret is the *_stop and wait functions are actually pretty advanced programming concepts (like asynchronous reentrant procedures [edit: coroutines]) that DinkC makes easy and every other language makes difficult.