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October 20th 2023, 07:40 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
The weird thing is that while DinkC is awful in many ways, most other scripting languages for game engines lack the equivalent of:

freeze
say_stop
move_stop
wait
unfreeze


Even the spiritual successor to the Dink engine (Novashell) failed to provide these, which made trying to create a simple conversation or cutscene absurdly difficult.

The secret is the *_stop and wait functions are actually pretty advanced programming concepts (like asynchronous reentrant procedures [edit: coroutines]) that DinkC makes easy and every other language makes difficult.