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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 8th 2022, 07:01 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Anything edited with freedinkedit (even if you open a dmod and quit+save in freedinkedit), crashes when you try to then open it with windinkeditplus 2.5.

But then again I always thought freedinkedit might be bugged or something. Because the previous version of windinkedit has it's own issues with dmods saved in freedinkedit. It opens them, but most of the tile hardness is gone. Does freedinkedit save hardness in a weird way that makes windinkedit plus not be able to read it (and maybe this is causing windinkedit plus 2.5 to just reject it and crash)? If you save the dmod in windinkedit plus with the tile hardness gone, it saves the dmod in that state and then it's even gone in freedinkedit. So a problem with freedinkedit or a problem with windinkedit. I don't know.