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Reply to Re: Updated File: Windinkedit Plus 2.5 (source code included)

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December 8th 2022, 04:03 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Thanks RW, but unless someone else comes forward I have to assume whatever issues I am having are solely relegated to my crappy old PC. For whatever reason, upon loading "The Spy Number 13" or "Milderr", I am greeted by this in the logs before it can display anything despite Jesus Island and Charlie's Legacy being fine:

ERROR: SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!
ERROR: Dropping back to a slower method.
ERROR: This might be a brief hiccup, but if performance is bad, this is probably why.
ERROR: This error will not be logged again for this renderer.
'WinDinkEditPlus2.exe' (Win32): Loaded 'C:\Windows\SysWOW64\comdlg32.dll'.
Exception thrown at 0x7551C5AF in WinDinkEditPlus2.exe: Microsoft C++ exception: std::ios_base::failure at memory location 0x002BBE68.

With a backtrace of:
>	WinDinkEditPlus2.exe!Minimap::updateHoverPosition(int x, int y) Line 259	C++
 	WinDinkEditPlus2.exe!mouseMove(int x, int y) Line 880	C++
 	WinDinkEditPlus2.exe!CWinDinkeditView:  nMouseMove(unsigned int nFlags, CPoint point) Line 201	C++
 	SDL2d.dll!WIN_WindowProc(HWND__ * hwnd, unsigned int msg, unsigned int wParam, long lParam) Line 1636	C
 	WinDinkEditPlus2.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, wchar_t * lpCmdLine, int nCmdShow) Line 26	C++



I also tried with a few different Dink datasets including one comprised entirely of BMPs and it still crashed, so it's unlikely to be fastfile-specific after all. In this case, I used the Dink "HD" 1.99 dataset.