Reply to Re: YeOldeDink 0.1: A Freedink Fork
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>how freedink itself handles cursor tracking
Yeah, the engine uses relative mouse positioning for mouse mode which I've messed around with, but I tend to use the keyboard or joystick there due to it being in use for roughly 3 seconds, after which you're using the keyboard or joystick anyway. Unless someone really wants to make a sequel to Agathain Sea Traders or Dink Mines using this, I won't change anything.
>i can't click the window at all anymore
The transparent info window can have its position changed to other corners of the screen by right-clicking it. In a worst-case scenario, you may have to edit imgui.ini manually with new screen coordinates.
>a hardness view toggle
Done! Will be in an upcoming release.
Yeah, the engine uses relative mouse positioning for mouse mode which I've messed around with, but I tend to use the keyboard or joystick there due to it being in use for roughly 3 seconds, after which you're using the keyboard or joystick anyway. Unless someone really wants to make a sequel to Agathain Sea Traders or Dink Mines using this, I won't change anything.
>i can't click the window at all anymore
The transparent info window can have its position changed to other corners of the screen by right-clicking it. In a worst-case scenario, you may have to edit imgui.ini manually with new screen coordinates.
>a hardness view toggle
Done! Will be in an upcoming release.