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Reply to Re: YeOldeDink 0.1: A Freedink Fork

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November 11th 2022, 02:26 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
>how freedink itself handles cursor tracking

Yeah, the engine uses relative mouse positioning for mouse mode which I've messed around with, but I tend to use the keyboard or joystick there due to it being in use for roughly 3 seconds, after which you're using the keyboard or joystick anyway. Unless someone really wants to make a sequel to Agathain Sea Traders or Dink Mines using this, I won't change anything.

>i can't click the window at all anymore

The transparent info window can have its position changed to other corners of the screen by right-clicking it. In a worst-case scenario, you may have to edit imgui.ini manually with new screen coordinates.

>a hardness view toggle

Done! Will be in an upcoming release.