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November 3rd 2022, 04:50 AM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
Definitely easier to write a script for this. Rather than use that countdown timer that ExDeathevn linked, which has it's useful purposes outside of this, a more accurate way to do this would be to get the uptime of the game using sp_attack_wait(1, -1); on game start or game load, store it in a variable, and have the script survive permanently, than constantly check how much time has elapsed by checking sp_attack_wait(1, -1) again and comparing it to the original value. You could by all means create a timer this way that counts up and shows hours, minutes, seconds and milliseconds as well. On game save the current timer could be stored in a global, so it can be resumed on save.