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Reply to Re: Quest for Dorinthia spec ed

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July 6th 2022, 01:15 PM
sob_scorpb.gif
Checked via editing that map: indeed, setting brain to 0 (alone - didn't touch base walk) will unbreak the warp machine, but it stops animating. Setting brain back to 6 makes the bug happen again.

The conclusion so far is that animating warp things should use scripts for warping, not the editor warp attributes. By animating warp here I mean those with idle animation.

Of course, since the original poster never said anything about the engine he used to play this d-mod, it might still be that it worked in some, but certainly doesn't in FreeDink (up to the current v109.6 at least). The more plausible, however, is that it never worked in anything and that author arrived at this broken setup by first making a working warp (which he did check), but then making it animating by giving it a brain, after which it stopped working but he didn't check that anymore.