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Reply to Re: Quest for Dorinthia spec ed

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July 6th 2022, 12:24 PM
sob_scorpb.gif
Still reproducible 8 years later, with v2.5 version released "April 18th, 2018".
The map of interest is #156. It has a warp machine which doesn't have a script attached, but instead is configured to warp Dink like a door does.

In FreeDink 109.6, touching this warp machine causes screen to _slowly_ fade to dark (Dink is frozen) and remain that way, but the warp apparently never happens (ducks can still be heard quacking). He is also never unfrozen.

So, it is obvious it is the bug the author overlooked, no action in game is going to affect this (neither map nor warp has any script). The only remedy is to avoid this part of game (it is optional), or save before visiting it and, having explored it just for the sake of seeing what's there (not much actually), reload the save.

The question is: what attributes did the author specify wrong on the warp's machine sprite? Just for the sake of learning which mistakes to avoid when making a d-mod, in case I ever get around to that, of course.