Reply to Re: Dev Thread: Dink3D (Unity Project)
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I think a lot of those were mine, and the only things I remember mentioning were:
* When Dink leaves certain houses it feels like he's too close to the door sometimes. This was most noticeable for me in Ethel's house, where I would leave to go outside, try walking left and immediately hit the door again
* The reflections in the water are super cool, but my preference would be that the text boxes do not show up in the reflection (visible at the beach area south of Martridge's house, where you can step into the water a little bit and press spacebar).
And to clarify I'm just trying to be as thorough as possible with my feedback, but these didn't really subtract from the experience in any way and I love what you have so far.
EDIT: Oh and whenever I needed to set up a survey at school or work we always used SurveyMonkey. Never had to pay for anything and it supported questions and text boxes.
* When Dink leaves certain houses it feels like he's too close to the door sometimes. This was most noticeable for me in Ethel's house, where I would leave to go outside, try walking left and immediately hit the door again
* The reflections in the water are super cool, but my preference would be that the text boxes do not show up in the reflection (visible at the beach area south of Martridge's house, where you can step into the water a little bit and press spacebar).
And to clarify I'm just trying to be as thorough as possible with my feedback, but these didn't really subtract from the experience in any way and I love what you have so far.
EDIT: Oh and whenever I needed to set up a survey at school or work we always used SurveyMonkey. Never had to pay for anything and it supported questions and text boxes.