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July 29th 2021, 08:39 PM
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Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 

EDIT: I'm not gonna make anymore posts on what changes I'm making or update any posts I've made, it's too tedius and doesn't yield any responses anyway. Once the full version is out, if anyone finds anything extra they think should be changed, they can contact me and I will make the changes, if I test them and deem them accurate.

I have started a thorough revision of the DinkC reference.

I've started making corrections now. As I correct things, or make additions to anything I'm going to drop it in this thread. I'll probably just update this first post, but bump it with a double, or triple post every now and then (I don't want it to fall to far below, and in fact I think this should be stickied until the revision is released?)

This is happening, and thanks to Kyles help, when we are done, it will be easily accessible by anyone with an internet connection, viewable directly from a web browser.

This might be the final thorough revision of the DinkC reference, so if you can think of anything, please let me know.

The plan is to correct all false information (there is a lot of it), and also to explain the differences in behaviour of certain functions between Dink Smallwood 1.08 and FreeDink. For now I'm not going to go into Dink Smallwood HD, since it has it's own limits in regards to variables, sequence slots, set_sprite_info lines, some new functions and also has compatiblity issues. I think if anything, it needs it's own separate Documentation in addition to the DinkC Reference. I think most of us can agree at this point that FreeDink seems to be the most widely used Engine for Dmodding, so that is why I will be including it in this DinkC Reference Revision.

Cheers.