Reply to Re: Dev Thread: Dink3D (Unity Project)
If you don't have an account, just leave the password field blank.
I mean in terms of the code I've pretty much just written everything from the ground up to play like the original Dink does. There's none of the original code, and nearly all of the tricky stuff is already done by now. And thanks to Redink's shadow-removing tool he made for me along with a batch command to format images properly, the graphics side of things is pretty much automated and zero hassle at this point.
The majority of the work is physically building the map and storyline content and polishing stuff, to be honest. Not to make it sound like it's anywhere near being done because it definitely isn't, but it's in a much better shape than it was in those screenshots/videos I shared originally. I'll definitely need help with bug testing and feedback though. That's actually the idea behind releasing a demo before getting too much further into the project, as I'm sure there's a ton of bugs hiding in plain sight. It'll be more like an alpha/beta/whatever than a polished demo I guess
The majority of the work is physically building the map and storyline content and polishing stuff, to be honest. Not to make it sound like it's anywhere near being done because it definitely isn't, but it's in a much better shape than it was in those screenshots/videos I shared originally. I'll definitely need help with bug testing and feedback though. That's actually the idea behind releasing a demo before getting too much further into the project, as I'm sure there's a ton of bugs hiding in plain sight. It'll be more like an alpha/beta/whatever than a polished demo I guess