Reply to Re: FreeDink V109.6 Crash to desktop
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How weird. It's like there's something FreeDink doesn't like about screen 116 itself in that dmod. It crashes on load, even after replacing it with another screen, and vice versa that screen works fine if you copy it elsewhere. Actually, the game still crashes there after deleting map.dat.
Maybe some kind of corruption in dink.dat? Sadly, I don't know how to make those .dat files readable, although there should be a few people around who know more about that.
Maybe some kind of corruption in dink.dat? Sadly, I don't know how to make those .dat files readable, although there should be a few people around who know more about that.