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Reply to Re: Modifying/Expanding on the base game

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February 19th 2021, 08:34 AM
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You can download most of the graphics at http://www.dinknetwork.com/file/dink_smallwood_bmp_graphics/. (It's missing some sprites, like Seth, and King Daniel.) At least one of the editors here should also have .ff and .d decompilers in it. (WinDinkedit++ something something??)

Anyway, regardless, the main Dink game is fundamentally no different from any dmod, and everything should display in DinkEdit even without any decompiling. So that's a problem on your end! Dink has been known not to play nice with Windows 7/8/10, the program files folder and User Account Control, so perhaps something related to that??

I've always found it peculiar that barely anyone made any modifications to the main game in over 20 years (or at least no one released the fruits of their labour!). With other modding communities, that's usually the first thing that happens. But here there are no 'PortTown Materialized' or 'Charlie's Back Baby' addons. I've thought about doing something like that myself, but figured that the original game has such a quirky, original style that my stuff probably wouldn't feel like it fits in. I guess maybe everyone else thought the same thing? It *would* be neat to see, though. (Plus, that still doesn't explain how there are no 'all monsters replaced with ducks' mods and the like)