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Reply to Re: What should I consider as my next dmod project?

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January 21st 2020, 08:06 PM
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JugglingDink
Peasant He/Him United Kingdom
Streetfish 
@SlipDink Mate, if you've been planning out the plot already I say go for it! Keen for that.

@Marpro For now it only exists locally. I think Unity projects can be made public through UnityTeams Basic/Advanced? Although that isn't something I've tried, so I'd need to look into it properly. It's still pretty prototype-y at the moment but basic functionality like void talk, freeze, say, and say_stop are all in there and working.