Reply to Re: New D-Mod: Crowns of Stone
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@All:
it was truly hard!
Okay.
Below you will find 2 things:
o The first is a set of messages that (under the right circumstances) will now appear a bit before Dink and Hashut clash at the end of the next version of the game.
o The second is a menu that follows those messages.
it was truly hard!
Okay.
Below you will find 2 things:
o The first is a set of messages that (under the right circumstances) will now appear a bit before Dink and Hashut clash at the end of the next version of the game.
o The second is a menu that follows those messages.
"PLAYER: You will soon face Hashut in what will be the last battle of the game." "PLAYER: It seems that you never learned of Hashut's weakness." "PLAYER: This will make it much harder to defeat Hashut." "PLAYER: Note that some players have never succeeded in defeating Hashut." "PLAYER: So, you might want to search for the word weakness in walkthru.html and..." "PLAYER: ...go back to where you can discover Hashut's weakness." "PLAYER: The [STOPPING EVIL SECTION] of walkthru.html contains help you can use to win the game." "PLAYER: You can also further adjust the abilities of Hashut in this final battle." Should we lower Hashut's abilities? "No! Keep him at 100%." "He's tough! Reduce him to 75%." "He's tough! Reduce him to 66%." "He's tough! Reduce him to 50%." "Load an old game so I can go back and discover Hashut's weakness." "Quit the game for now and think about what I'll do when I come back to it later." "Do something else."