Reply to Re: Dink RTS tech demo
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It's going to be really weird and difficult to do an RTS. You'd have to use a lot of global variables and scripts that don't die. Even then it's real iffy.
Turn based is a lot easier to pull off. Also, you have Dinkgon Warrior as a dmod to reference when building the systems, which makes it a whole lot easier than doing an rts that hasn't been done before.
Turn based is a lot easier to pull off. Also, you have Dinkgon Warrior as a dmod to reference when building the systems, which makes it a whole lot easier than doing an rts that hasn't been done before.