Reply to Re: Forcing Respawns
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Not sure if this is the right answer, but you could make a generic script for each type of enemies you want to incorporate (enemies INC lol ), and just attach that one to bonca, slayer, slime, whatever...
I don't have experience in writing enemy scripts, so you can just wait for someone else to reply, but I think that modifying void(die) void, is unavoidable.
void die( void ) { int &hold = sp_editor_num(¤t_sprite); if (&hold != 0) editor_type(&hold, 6); //The above part makes sure that when this enemy dies it will only return after 6 minutes //(So it isn’t back if you reenter the screen immediately) ...
I don't have experience in writing enemy scripts, so you can just wait for someone else to reply, but I think that modifying void(die) void, is unavoidable.