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Thanks for your ideas folks. I use several key-nn.c scripts and another script I call shout.c which I attach to certain sprites or call from certain scripts using external.
I also use the Dink engine debug feature to log output when necessary to study the results of several processes, etc.
Depending on how things go, I may also choose to provide the beta release to a small audience before uploading to the DN too.
I also use the Dink engine debug feature to log output when necessary to study the results of several processes, etc.
Depending on how things go, I may also choose to provide the beta release to a small audience before uploading to the DN too.