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Reply to Re: Changing status bars mid-game

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November 29th 2018, 11:22 AM
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Could not get this to work, it's just ignored. How? Brackets? Quotes? Tried all sorts.

I meant just using load_sequence like it's used in dink.ini. I tried playing around with removing the init() parts from dink's scripts at some point, and everything seemed to work just as usual. I'm not sure what version of Dink I was using, though... Probably FreeDink.

Wow. Ok, I'll try that. But but why then does it work when used from the beginning?

Maybe the .bmps just need to be the same size, but the actual size doesn't matter. I tried using a status bar like this in v1.08, and it worked just fine.