Reply to Re: Choices menus within choice menus
If you don't have an account, just leave the password field blank.
Just a quicky. I've already asked this in the before times, but I can't find where.
So I'm making bartender behind a desk, and when you talk to desk, he responds, standard stuff. In the WDE+ when I press 'i' I get sprite info and number. Da code:
Aaaand, it doesn't work.
Note
I'm fully aware that I can insert void main(void) in the desk script, and initiate bartender from there, but I prefer my method.
EDIT
Scratch that question, the code is good, sprite was background type. No idea how or why...
So I'm making bartender behind a desk, and when you talk to desk, he responds, standard stuff. In the WDE+ when I press 'i' I get sprite info and number. Da code:
void talk(void) { int &btd = sp(41); //that's the number for bartender say_stop("Oh my...", 1); say_stop("...so high", &btd); //blah blah blah }
Aaaand, it doesn't work.
Note
I'm fully aware that I can insert void main(void) in the desk script, and initiate bartender from there, but I prefer my method.
EDIT
Scratch that question, the code is good, sprite was background type. No idea how or why...