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July 21st 2018, 11:35 AM
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Peasant He/Him
I disagree. 
Just a quicky. I've already asked this in the before times, but I can't find where.
So I'm making bartender behind a desk, and when you talk to desk, he responds, standard stuff. In the WDE+ when I press 'i' I get sprite info and number. Da code:
void talk(void)
{
  int &btd = sp(41); //that's the number for bartender
  say_stop("Oh my...", 1);
  say_stop("...so high", &btd);
  //blah blah blah
}

Aaaand, it doesn't work.

Note
I'm fully aware that I can insert void main(void) in the desk script, and initiate bartender from there, but I prefer my method.

EDIT
Scratch that question, the code is good, sprite was background type. No idea how or why...