Reply to Re: The Intro-duck-tion
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Nah. Here is the end of the file (start1.c)
Edit:
I dunno if it's worth mentioning, since this language is buggy as a corpse eaten by many many many many many many many bugs... I'm using WDE2+, and I edit my scripts with notepad++. It has pretty colors, indentation and shit...
Edited edit edition:
When I said that Dink is invisible, but not frozen, well, I know it because you can hear him when he punches the thin air while I'm pressing CTRL.
//This turns on the "status bar" for the beginning of the game. If you //want to have an "intro", simply comment out the next two lines, then //do them both after your intro is over... spawn("intro"); //We're done, so let's kill this task & the game will begin! kill_this_task(); }
Edit:
I dunno if it's worth mentioning, since this language is buggy as a corpse eaten by many many many many many many many bugs... I'm using WDE2+, and I edit my scripts with notepad++. It has pretty colors, indentation and shit...
Edited edit edition:
When I said that Dink is invisible, but not frozen, well, I know it because you can hear him when he punches the thin air while I'm pressing CTRL.