Reply to DinkHD v1.8.9 - Android Performance Very Bad With Large Sprites
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I've been playing DinkHD on Android for a little bit, and for the most part it works out better than I would have expected. I really dislike touch controls, but it isn't too big of a deal.
However, if a D-Mod uses large sprites, the game slows down significantly. The on-screen GPS counter says it is rendering around 11-30 FPS, but it's really around 2-5 FPS.
I've seen this in two separate D-Mods:
Bloop's Purpoise, when getting the purple pearl.
THE LAST QUEST PART 1, when entering the cave with the lantern.
If I turn off 'Improved Shadows', The Last Quest Part 1 runs at full speed, but Bloop still runs pretty slow. The large graphic in Bloop is a 24-bit bitmap, while The Last Quest probably uses a 256-color bitmap for the large lantern graphic.
However, if a D-Mod uses large sprites, the game slows down significantly. The on-screen GPS counter says it is rendering around 11-30 FPS, but it's really around 2-5 FPS.
I've seen this in two separate D-Mods:
Bloop's Purpoise, when getting the purple pearl.
THE LAST QUEST PART 1, when entering the cave with the lantern.
If I turn off 'Improved Shadows', The Last Quest Part 1 runs at full speed, but Bloop still runs pretty slow. The large graphic in Bloop is a 24-bit bitmap, while The Last Quest probably uses a 256-color bitmap for the large lantern graphic.