Reply to Re: Dink HD - Good Shadows Patch
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Yes, I wrote the code, and am donating this to Proton SDK free of charge. I'm releasing it under the CC0 license; if anyone wants it, feel free to use it.
As for "why the change to glColorBytes::Compare": I was very tired, and I was trying to get the dumb thing to work
I had some mistakes in my code, misread your existing compare function (I thought it was just comparing the red channel, but if that was the case, none of it would actually work).
I'm happy that you saw (and fixed) the 'black house shadow' issue. I might try to tweak this a little bit to work with more than just pure-black checkboard patterns.
As for "why the change to glColorBytes::Compare": I was very tired, and I was trying to get the dumb thing to work
![](/images/emoticons/smiley.gif)
I'm happy that you saw (and fixed) the 'black house shadow' issue. I might try to tweak this a little bit to work with more than just pure-black checkboard patterns.