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Reply to Re: WDE+ crashing when viewing sprites

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November 27th 2016, 05:43 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
so can we confirm that dink supports two different bitmap formats?

Well the game supports 8 bit, 16 bit, and 24 bit. In my experience it's the editor that doesn't. If I try to load in a sprite as something other than 8-bit the editor will probably crash when I try to view it. Rabid's solution is only for win8+ and I use win7, so I'm not sure if the directory name was the issue or not.