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My desert D-Mod is almost finished, I just have to add the midi (still searching for (new) good ones) and some other things. The title of the D-Mod is:
Blood Scorpions
It's a beauty (don't argue with the author ) Anyway, before I can finish it, I need an answer to the following question:
How do I kill a textsprite without killing anything else? The idea is as follows:
//script attached to 1000
loop:
wait(1000);
&counter -= 1;
//&text is now defined as a global, is that ok?
&text = say_xy("Time left : &counter", 0, 380);
goto loop;
Dink can walk around (various screens) during this. If I don't place some textkilling in it, the text messes up (not really readable). If I do place some textkilling in it, it kills a sprite when Dink goes to a new screen. Does anyone have an idea how to make the text readable, somehow? If so, where/what should the killcode be? Of course, the text should refresh and no sprites on screen should disappear.
Blood Scorpions
It's a beauty (don't argue with the author ) Anyway, before I can finish it, I need an answer to the following question:
How do I kill a textsprite without killing anything else? The idea is as follows:
//script attached to 1000
loop:
wait(1000);
&counter -= 1;
//&text is now defined as a global, is that ok?
&text = say_xy("Time left : &counter", 0, 380);
goto loop;
Dink can walk around (various screens) during this. If I don't place some textkilling in it, the text messes up (not really readable). If I do place some textkilling in it, it kills a sprite when Dink goes to a new screen. Does anyone have an idea how to make the text readable, somehow? If so, where/what should the killcode be? Of course, the text should refresh and no sprites on screen should disappear.