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July 25th 2015, 10:44 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
So there's this line in the readme...
4.  NOTE: Don't replace the original "Dink Smallwood\Dink\Story" scripts! Some DMODs won't be compatible with the changes this makes to the original scripts!

In that case, how many D-Mods have been tested? How much can I expect to break when I *do* decide to install it into the main Dink folder? Because a lot of these fixes honestly sound exactly like the kind of fixes that the game engine in general needed, so I'd like it to be active permanently.

I plan on putting these fixes into the main Dink game folder (after backing it up of course) and sharing my findings for all the D-Mods I'm going to be playing.