Reply to Re: Epic length
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Well, as I've said countless times now: There are really three things that matter in an Epic. The length, the map and the feel.
Tim's D-Mod would only really fill the length category, and even that would be just from doing the same stuff again and again, without really any variety.
What if I made a D-Mod that's just one, big cutscene, with occasional choices? Like a Dink Movie with every now and then the player having a choice menu on what to do? Yeah, sure it could be long as Ethel's beard, but does it really provide the player an Epic gaming adventure? No. It's just the player doing the same stuff again and again, without any sort of real adventure.
Tim's D-Mod would only really fill the length category, and even that would be just from doing the same stuff again and again, without really any variety.
What if I made a D-Mod that's just one, big cutscene, with occasional choices? Like a Dink Movie with every now and then the player having a choice menu on what to do? Yeah, sure it could be long as Ethel's beard, but does it really provide the player an Epic gaming adventure? No. It's just the player doing the same stuff again and again, without any sort of real adventure.