Reply to Re: Reductio ad Absurdum: The Hundred Trials
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It's something I should figure out too. For me, at least, it would help make a challenging end game, similar to what Tim did in Malachi the Jerk. But, with totally different abilities I actually had a mostly functional super slime script I worked on a while ago. While the abilities weren't anything special, it definitely made the slime a much more deadly foe