Reply to Re: Reductio ad Absurdum: The Hundred Trials
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Only Tim would make a D-mod like this
There are tons of interesting things you could do to make something like this interesting. For one, giving each type of enemy different abilities at different times as the game progresses, like spawning other monsters, casting fireballs, or something. There's tons of wacky things you could do with the combat to keep the player on their toes.
What this D-mod is rated as (quest/epic/whatever) doesn't matter, as long as you can make it fun. I'm behind this idea
There are tons of interesting things you could do to make something like this interesting. For one, giving each type of enemy different abilities at different times as the game progresses, like spawning other monsters, casting fireballs, or something. There's tons of wacky things you could do with the combat to keep the player on their toes.
What this D-mod is rated as (quest/epic/whatever) doesn't matter, as long as you can make it fun. I'm behind this idea