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June 16th 2014, 04:57 AM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
The map simply shows what areas I've actually worked on. The entire right half of the map is eventually going to become the overworld, with the grasslands, desert, and snowy areas, while the left half will be full of dungeons, secrets, and houses. I haven't mapped any of that yet because I haven't gotten to the point in making my game where those areas are necessary to build up. Trust me, I plan on using up as much of the 768 screens as I can, but I only map out areas as I start making content for them after finishing the previous area.

Also, if tons of progress is made on this, but then stops short of being finished, I can cut off the game at a certain point with one easy script and still release as unfinished. A backup isn't really necessary.

EDIT: Because I'll probably be working on this with my friend, I'm planning on writing out a complete design document for this game, to figure out all the main quests, every side quest, any mini games, and all the important plot points in this D-mod, so that the two of us won't be flying blind. We'll actually know where we're going and it won't be made up as we go for the last 70% of the game. While everything is already in my head, I'll be able to articulate it better in a word document, and flesh it out and thoroughly detail it. This might help add more content into the overall game, to make the experience meatier.