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June 12th 2014, 03:59 AM
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"Epic", I find, is one of those things that's easy to see, but difficult to define. When I play a dmod, I KNOW whether it is an epic adventure that I'm playing. When you start crunching numbers (screen count, script count, whatever etc), that just muddles the topic and makes everything more difficult.

In general, playing time is without a doubt the best indicator. Normal play time, like when you play a dmod for the first time. There is obviously some variance in this number between players, but no one's counting minutes. When it comes to epics, I feel that it should be big enough that you're not really counting hours, either.

4 hours sounds short for anything that's supposed to be even roughly the same size as the original game. On my first playthrough, I spent 14 hours going through that game. On another playthrough, I still spent closer to 10 hours than 4. If something takes 4 hours on your first playthrough, that's clearly in a smaller scale; a large(ish) quest. Of course, when you know what you're supposed to be doing, it's easy to blaze through a game.

With that said, who gives a shoot? It feels to me like creating an epic dmod has become much more of a badge of honour than it should be. I don't care whether Quest for Dorinthia 2 is an epic dmod or not, that's still one of my favourite dmods. Likewise, I don't care if Quest for Parizaya is an epic. It's still crap. (Sorry, Christiaan. I'm still very much looking forward to Scenia: Shadows of the New Order...)