Reply to Re: Malachi the Jerk
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Post number 200!
An alternative to simply "Ending" the Dmod and having it close itself, would be to send it back to the Title screen as if choosing the restart option. Personally I would suggest doing this in place of exiting when the player finds an ending, as they're not likely to have unlocked everything on their first playthrough without extreme persistence and/or your built-in Walkthrough. Simple re-playability.
PS: Your bonus boss now lies defeated with an Arena reward weapon sticking out of their heads... It was difficult as heck with two of 'em! particularly since the first was mobile while I was skipping through the dialogue after spawning the second (took a couple attempts, but I figured I'd give a dual-boss a go). Good to hear you'll fix that.
An alternative to simply "Ending" the Dmod and having it close itself, would be to send it back to the Title screen as if choosing the restart option. Personally I would suggest doing this in place of exiting when the player finds an ending, as they're not likely to have unlocked everything on their first playthrough without extreme persistence and/or your built-in Walkthrough. Simple re-playability.
PS: Your bonus boss now lies defeated with an Arena reward weapon sticking out of their heads... It was difficult as heck with two of 'em! particularly since the first was mobile while I was skipping through the dialogue after spawning the second (took a couple attempts, but I figured I'd give a dual-boss a go). Good to hear you'll fix that.