Reply to Re: New D-Mod: Malachi the Jerk
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It's a somehwat large dmod, and the story folder is pretty hefty (421 scripts). Tim's made many of hidden sort of things happen in his scripts that only activate when unusual things are done within the game, like talking to npcs at different points of the game are met with new dialogue every so often, and so on. Some of the things reported in these threads are issues I could never have foreseen because I didn't expect there to be all those heaps of detail existing in the sometimes murky corners of the scripts in the first place.
Not to say I couldn't have been more through in my testing... but, umm, yeah.
Not to say I couldn't have been more through in my testing... but, umm, yeah.